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This retraces the assault made by the marines on the Shasmah Town 30 years earlier. At this time, the Skaarj were occupied at the place and using a big tarydium crystal to send energy supplies out to their mothership in orbit. The machine was located in the central tower of the Shasmah Town. Unfortunatly, the Skaarjs were aware of imminent attacks of the marines, so they closed and condemned every place where the town was reachable. The marines came from the lower bay and made their ways through the temple and the sewers to reach the village and destroy the Skaarj machinery in order to take out the mothership...
Other information:
Large Assault map with some criss cross nali / ancient theme, for 8 players best...
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Story:
Cogworks Inc. was born in 1918. Young enthusiastic workers poured in by the hundreds all looking for an opportunity to begin their lives. By the fall of 1919 worker deaths began to increase due to fatigue and dangerous work conditions. But Cogworks Inc. made sure that these deaths were kept secret by paying local law enforcement. But after a brutal death of two workers whose bones were grinded to dust by cogs, riots broke out. Most of the facility was destroyed. Most of the supervisors were killed during the riots, a few managed to escape the slaughter with their legs or arms torn off. Investors were all brutally murdered in their homes within the end fo the week.
Today the section that was spared by the riotters has been fixed and the machinery is purring again. Though the stench of sweat and blood still linger. You'd better clutch your gun and get ready to restart the massacre.
Other information:
A small atmospheric industrial 1on1 DM map set in an urban area, which I hope succeeds better than my previous industrial themed map. With this map I wanted it to look different than other Industrial maps, though I failed at that terribly since it ended up looking too much like a milb map, which isn't necessarily a bad thing, it just wasn't what I wanted.
As for the gameplay I wanted to get a good mix of open areas and corridors without getting RCR while maintaining a good amount of Z-axis and peek-a-boo attacks, such as the RL above the armor pool or the round the corner flak, whether I succeeded or not is up to you. You'll need a hefty PC to run this smoothly since poly counts usually float around 300-350 and sometimes peak at 600.
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Story:
Endymion was a handsome shepherd boy of Asia Minor, the mortal lover of the moon goddess Selene. Each night he was kissed to sleep by her. She begged Zeus to grant him eternal life so she might be able to embrace him forever.
Zeus complied, putting Endymion into eternal sleep and each night Selene visits him on Mt. Latmus, near Milete, in Asia Minor. The ancient Greeks believed that his grave was situated on this mountain.
Selene and Endymion have fifty daughters.
Other information:
This map was inspired by DM-Peak (what a suprise). It looks quite different though, while peak's layout consist more of routes around a building,
DM-FoT-Endymion is more buildings around routes, anyway, it’s a castle like structure on peak reaching above the clouds, the theme is skytown/castle like, with some custom touches.
Architecture is somewhat comparable to my map CTF-Flythroughthew00t][. The best player count is 2-3 players, you can use 4 but it will get a little crowded. All weapons are present, including the deemer.
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Story:
Izanagi Corporation built this station in order to work on a dangerous virus which they wanted to use against the Skaarj. But for some reason situation became critical and eventually all station personnel became infected, resulting in death. Izanagi prohibited any further research and this station was abandoned until Liandri found it and converted it into an arena.
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This arena is set in a high-tech underwater facility which also contains caves for some reason. Gameplay is somewhat decentish; since it seriously lacks some z-axis fights I'm not a big fan of.
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Story:
This underwater Arena was built specifically for the Tournament, don't pay too much attention to the aquatic lifes passing there or you will be transformed quickly in fresh carcasses for them...
Other information:
Small 1on1 map in an underwater arena.
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Story:
The Weatherglass reactors were a breakthrough in the search for durable sources of energy. It consisted of a chunk of dark matter held up by gravitational rays, and a forcefield kept the violent subatomic strain from the dark matter away from it's surroundings. At a slow pace, regularly charged atoms are being bombarded against the dark matter and break under the strain, unleashing large amounts of energy and radioactively charged particles. The Weatherglass reactors were widely used, until the forcefield on the reactor in New Armana collapsed. The strain of the dark matter on the surrounding area completely destroyed the city. There were no survivors.
After that, the NEG suspended all use of Weatherglass reactors due to that incident. Only a handfull of reactors remain on earth. As the cities around one of the last reactors are being evacuated, the reactor grows more and more unstable...
Other information:
A small 2-4 players map, it might work with 6 players in TDM as well. My very first map that had some proper gameplay, although I struggled a lot constructing the layout. But In the end, I'm satisfied with the result, and I'm glad other people received it so well! The only thing I am ashamed of was the construction time, which was about a year or so.