Forts of Time Part 1 - Maplist

Published on September 13th, 2008 @ 02:01:00 am , using 961 words, 319 views

AS-FoT-Mothership

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Derdak2rot
Assault
14
Not available; this map hasn't been separately released yet.

Story:
Today's match will take a look on the the last Humans/Skaarj war chapters, where Skaarjs attempted to attack Earth, which didn’t have any defense line to counter the attack. The Marines decided to bring an assault directly into the depths of the Mothership in an attempt to destroy its powercore. Several ships were sent to assault the Mothership in order to cut a breach into the Skaarj' defense line, which was payed off with heavy losses. However, a few marines succeeded in landing in the Mothership, making their way through it and eventually they gained access to the generator cores...

Other information:
A mid-to-large Assault Map with the Skaarj theme.

AS-FoT-OceanRunner

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Hostile
Assault
4 - 12
Not available; this map hasn't been separately released yet.

Story:
None

Other information:
When I was building a map, this idea came to mind. It is a small map compared to most AS-Maps. I wished it was a little bigger, but oh well. Too late now.
Seems to hold about 12 players pretty well. It will hold 20 players, but most likely will be spammy at 20! To be honest, I find it very hard to defend. It's packed in there pretty tight! I have several ways to each level. Each will progressively open as you go. There is no one way.
The weapons: You start off with the mini, and pulse. As you go through the levels it will give you the better ones in key places. At least I hope! It should work with instagib, I have tested for it, and online play. There will be a few things disappear when playing online, but should not be a problem.

AS-FoT-OrionsCursePart1

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Frag'n'Brag
Assault
10 - 12
UnrealPlayground.com

Story:
The station has been invaded and is held by a hostile force. You and some fellow dock-workers managed to evade capture during the invasion, and have re-grouped under the loading docks...
Just before he was killed, the station Commander secretly contacted your group, providing vital information about the locations of military equipment scattered throughout the station during the invasion (weapons, ammo, emergency teleporters).
You are now conscripted into the military and must act as an advanced recon squad. Your mission is to breach the base and transmit an encrypted distress call to the Earth Fleet! To do this you must disable the station's security systems. This will be tough because the invaders now control all the systems. Once the distress call is transmitted, the Earth Fleet will come to the rescue of the besieged outpost!
Good luck, erm, soldier!

Other information:
This whole Part-1 map was originally the first section of a huge floorplan assault contest map I designed in the 2003-2004 period. It was chopped down in size after a few beta rounds at UTAssault.net, the goal to support matches of 6 per team with max defence time 10 minutes per side, as suggested by the UTA players. Unfortunately, the bots aren’t able to defend for 10-minutes, so you’ll need a lot of them. The fact that real players are far smarter than bots makes this map a frikken hard battle right from the start.
Too many RL and PC problems got in the way of completing the Part-2 map in time for FoT4 Part2.

DM-FoT-Hian

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cooloola
Deathmatch
4 - 8
Not available; this map hasn't been separately released yet.

Story:
A facility that pumps water from the well above which it is built.

Other information:
My best looking map so far, of course that is all ruined by how buggy it is, sadly I won't be updating this map since I'd rather move onto more fruitful work. As I said this map is my best looking so far I really like how the northern room came along. The map was meant to have rain but that was taken out due to performance reasons, and the gameplay sucks because I didn't have enough time to tweak it, since I had to rush through to be released in the FoT4. If I didn't, I probably wouldn't have released it.

DM-FoT-Metallicide

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XYZ8000
Deathmatch
2 - 3
Not available; this map hasn't been separately released yet.

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A shiny new facility in the middle of the tropical ocean, abandoned because unproductive and then converted by Liandri into a frantic duel map.

Other information:
In this map there are many gimmicks (Warp Zones, Pressure Zone, Warp Tunnel (like in HallOfGiants)) with a rather innovative gameplay. Plenty of Z-Axis and strategy to be found. The downside of so many gimmicks is Bot Pathing, as the poor bots can't use well the traps and lift-jumps.

DOM-FoT-SandFlea

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Hostile
Domination
2 - 8
Not available; this map hasn't been separately released yet.

Story:
Egyptian ruins found deep in the desert, now a Liandri Corp. fighting arena.

Other information:
This is a two team version of Creole. To me it is a total different map. Some may differ. Creole was meant for four teams. While this one was meant for only two. As Creole plays badly with two teams, this one is just as bad with four. Not to mention very spammy!

Fate of Time released!

Yeah, you read correctly. Although it sounds nearly incredilbe, we have finally released the fifth FoT mappack, Fate of Time. After many interruptions, delays and quite some discouragement in the building process, the pack is now available for download. ...
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