Flags of Time - Maplist

Published on September 8th, 2008 @ 01:47:32 pm , using 1173 words, 325 views

CTF-FoT-ByProduct

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Koeckchen
Capture the Flag
8 - 10
BeyondUnreal
UnrealPlayground.com

Story:
So you're stuck somewhere inside a futuristic looking something with nowhere to go but for the enemy's flag! Try to win the match and escape from this forgotten place! Good luck...

Other information:
Your not so usual CTF-map, featuring a non symmetrical layout. If you make it past the very first visual impression, you will be blown away by some unusal CTF-gameplay.

CTF-FoT-Dipolarity

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Swanky
Capture the Flag
8 - 14
Not available; this map hasn't been separately released yet.

Story:
The metal interiors are just as cold as the freezing air outside. They say it clears your mind, others speak of icicles in your brain if your' breathing in too deeply. Luckily, moving keeps you warm, so you should be quick on your toes as the enemy flag carrier runs off.

Other information:
A midsized CTF-Map. I’m having the feeling a lot of action is running through the lower levels, but you can also launch attacks over the upper routes, all connected by a middle section. This map is very fast paced.

CTF-FoT-Genesis

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Derdak2Rot
Capture the Flag
4 - 8
UnrealPlayground.com

Story:
Based on mars, this old factory was used to extract mineral at deep underground, left in abandon by colonians during the Human-Skaarj war, several factions of Liandri Workers continued to work in these mines for the NEG. A terrible accident happened in the station some years ago, a couple of windows were broken by a forklift in one of the main room, lot of adjacent areas didnt had the time to operate the security systems and a hundreds of people got killed by outside pressure. some years later, Liandri took over the station and amenaged it for the Tournament.

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A pretty generic layout, you might think. Indeed this is it. But it’s also rocksolid, so I don’t see any counter argument here. People might stumble across high polycounts in the middle section of the map, but for those with the horsepower (and I assume these are a lot of you) will be able to handle this map with ease.
NOTE: Derdak released an updated version of this map which can be found here.

CTF-FoT-HyperFrag

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Frag'n'Brag
Capture the Flag
10 - 20
BeyondUnreal.com
UnrealPlayground.com

Story:
None

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OMG another FnB monster map. Seriously, I got the feeling this dude can only make such hardcore maps. You have plenty of room for bots and movement, and you have plenty of routes to go, so refinding the carrier *can* become a problem at times, but as long as you know your way around to the enemy flag everything should be fine…
This is one of those giant maps where the poly-budget gets spread pretty thin from end-to-end, making it appear a bit under-detailed. The huge amount of world polygons/nodes tells a different story. This one was originally a DM made in summer 2001, and like some other FnB maps was given new life as CTF years later. There is a V2 map available from UP, BeyondUnreal, MapRaider, etc., that fixes the original broken BOT-path network.

CTF-FoT-Ithaqua

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milb
Capture the Flag
4 - 8
BeyondUnreal.com
UnrealPlayground.com
UnrealED.info

Story:
After Ithaqua Mining Corp went bankrupt they sold one of their facilities to Liandri. Liandri was pleased with that and reconstructed it into a Capture the Flag Arena (coz they got rid of Facing Worlds). But they weren't happy with the decorations and all the rock everywhere, so the bought all wodden planks and strange looking plants they could find in their local hardware store and apllied it everywhere in the arena.

Other information:
A pretty mining map with lots of detail. Gameplay is tight, the music rocks and you will need some skill for scoring the flag here. The lighting scheme is also a wee bit different from the usual orange / blue theme.
Being my first CTF-Map ever Ithaqua is still the map that influenced my later work the most. Special Thanks to Swanky who convinced me to this.

CTF-FoT-Krogaar

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Derdak2Rot
Capture the Flag
10 - 20
BeyondUnreal.com
UnrealPlayground.com

Story:
You must return to the planet Zephon, the same one you escaped some years ago, but this time, its to survive the Liandri Tournament. Opponents are not skaarjs anymore, but skilled humans with armors and strong weapons, can you handle it?

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Other Information: Another huge CTF-Map in the package. These guys know how to do it right. Krogaar reminds me of an SP map at times, it’s suited for large playercounts, however, and due to a load of custom content, it’s also looking very appealing.

CTF-FoT-Stonemarsh

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HortonsWho
Capture the Flag
8 - 10
Not available; this map hasn't been separately released yet.

Story:
Stonemarsh is the cusp where two parallel universes meet. An ancient rift, joining the two worlds threatens to tear open from the centuries of fighting. To the victor go the spoils; the loser? At stake is their existence.

Other information:
An experiment in UT design hindered by the computer power of the day and limitations in UT’s old engine. Still- the results are unique gameplay requiring teamwork to win.

CTF-FoT-Tarjas

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Swanky
Capture the Flag
10 - 16
BeyondUnreal.com

Story:
Once a mysterious temple for the insane built in the slums of the endless cyberspace cities built for the fun of people, this one was abandoned after it was discovered that the believing made horrible sacrifices - killing other humans. The problem was, that they were dead in the real world as well. After the sect was battered, the city partly rebuild the former temple grounds as a datastorage and place to met. However, nobody wanted to be in a place where people were killed. So Liandri decided to get the rights to make an arena out of the forsaken slums. The arena leads through the slums as well as through the datastorages.

Other information:
Originally released in five versions, this map gave me the final idea for making the very first FoT mappack. This map uses ShockSystem textures, custom music and a load of other thingies. It is made for 16 players. I should revamp it by now, but for what it is, it’s still very good.

Fate of Time released!

Yeah, you read correctly. Although it sounds nearly incredilbe, we have finally released the fifth FoT mappack, Fate of Time. After many interruptions, delays and quite some discouragement in the building process, the pack is now available for download. ...
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