Fate of Time - Maplist

Published on September 6th, 2008 @ 05:04:24 pm , using 1353 words, 627 views

AS-FoT-Chronoshift

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Revelation
Assault
12 - 16
Not available; this map hasn't been separately released yet.

Story:
According to recent intelligence reports, our enemy has developed a revolutionary technology which is capable of manipulating the curve of spacetime. We've got reason to believe that this technology is kept in a secret research lab near the geographic South Pole.
Your mission is to infiltrate this facility by using its cargo transit system, to obtain as much information about the project as possible, and inevitably, to shut down the entire annex.

Other information:
This map started as a simple test. I just wanted to build a nice looking "energy core", with moving meshes, sprites and some other effects. When the core was finished, I thought I could try to script a "gravity field" for it. After that, I started decorating the core chamber, and while I did so, I got the idea to use an older script of mine, the "time shift", and build an Assault-map on this base.
A little later, Swanky asked me to join the upcoming FoT5 map pack, I said yes, and AS-FoT-Chronoshift was born.
During the following weeks, Chronoshift became a true monster of a map. Not only because of things like over 50,000 nodes, but mainly due to the vast amount of custom content and self-written UScript code I needed to include. However, in the end I'm very satisfied with the result (which is extremely rare for me), and I'm confident that you will also enjoy it. Cheers!

CTF-FoT-OrionsCursePart2

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Frag'n'Brag
Capture the Flag
10 -16
Not available; this map hasn't been separately released yet.

Story:
Earth Outpost ORION STATION, 2473 AD (P A R T - 2)
The battle for control of Orion Station continues!
Following the events of Orion Station Part-1 the station was invaded and has key areas held by a hostile force. You and your station fellows managed to evade capture during the initial attacks, and fought to contact the Earth Fleet...
The main force of the Invaders is fast approaching Orion Station, and will arrive before the Earth Ships can get there! You have been ordered to disrupt the enemy and try to retake control of key areas in the station - starting with the Oprations Center! So take their flag and as many of them along with it!!!
GOOD LUCK!

Other information:
This map is based on the first part of the planned Assault Map AS-FoT-OrionsCursePart2... That map was a long time in development but became plagued with bugs and rendering problems as it approached completeion. Due the massive delays caused by that project I decided it was not worth the effort to try and complete the AS map as it was envisioned - it was just too complex to do in UE1.
All is not lost though, i have had much better success developing CTF maps, which are usually simpler to do and program than assault maps. FoT had been waiting a long long time for the Assault map and regretably I had to inform them there would not be an Assult map.
However, they did agree to accept a CTF map if I could deliver it quickly! That is how this Part-2 map came about... So similar to the way in which an earlier version of AS-OrionsCurse was used to create a CTF map (CTF-FNB-OrionsRevenge), the part of the latest version of AS-OrionsCurse is providing the basis for a CTF map...

CTF-FoT-Selket

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Swanky
Capture the Flag
10 - 14
Not available; this map hasn't been separately released yet.

Story:
Not too long ago, this Liandri rig set in the cold mountains not too far away from the Nakthi Empire City served as a drilling platform for rare minerals. After Anubis got crowned Emperor kneeling by Selket’s dead body, the site was closed down for various reasons. It was too life consuming on human workers so they decided to use few Liandri Bots to hold the platform.
Nowadays, the Liandri Bots prove a vicious test to new contestants. To win here, you will have to be as cunning as Selket was. Agility and strategy weigh as much as power and precision in the cold.

Other information:
A larger scaled CTF-Map that is pretty enclosed from its routes but still gives you a lot of room, especially in the middle part that has a lot of w00t elements besides the classic CTF-Layout in the rest of the Map. It is also affected by some influences from Unreal Championship 2. There is tons of little details all around and a lot of high class mappers involved in its progress.

DM-FoT-Adenora

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Aalexanderrr
Deathmatch
4 - 8
Not available; this map hasn't been separately released yet.

Story:
This small outpost played a role for the Nali hundreds of years ago, when humans supplied them with all of the weaponry needed to overthrow the Skaarj invasion and make them leave NaPali ... once and for all! Their real motive was to capture the mines filled with massive quantities of Tarydium, which is a rare supplement, and very expensive ... Unfortunately, this did not come to pass, hence their plan was never executed. Most of the base personnel were destroyed heartlessly, by just a Skaarj strike force!
Now, fast forward 20 years, when barely (if anyone) remembers about the Nalis' existence (or NaPali for that matter!), ancient scriptures on the walls of abandoned temples mention the name of the extinct race. Liandri now uses Adenora as one of their main arenas of the tournament for their bloody exhibitions. Are you ready to add your stained blood to the walls of Adenora?

Other information:
Oh boy cannot believe that this moster has been done :D 3700+ brushes, 1200+ light actors, 160+ CHF spent on buying coffee in local Starbucks :p
Couple of notes... Lighting is somewhat... crappy. Whatever that means to you but personally I find it too random and colorful. Somwetimes makes me think of my sanity which I seem to loose... Ah well who cares :))) BSP wise this level is really complicated, at least for me since I have never made level
that complicated before.

DM-FoT-Arken

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GTD-Carthage
Deathmatch
2 - 4
Not available; this map hasn't been separately released yet.

Story:
Arken Weapons Inc. is a manufacturing division of the little-known Arken Research Corporation. The entire corporation's assets on lie in one planet - Clowen, from which all their major industrial cities are based upon. Though they are not widely accredited, Arken, for almost a century, has been the primarily-contracted supplier and manufacturer of weapons for the Liandri Grand Tournament and other corporations such as Axon or Izanagi. Massive quantum net towers built all over the planet allow the simultaneous low-energy teleportation of such supplies in locations they are requested - explaining how such supplies "respawn" occasionally on the battlefield.
To celebrate their founding anniversary, Arken RC sponsored and scheduled Tournament deathmatch events in their newer prototyping facilities allowing combatants access to new machines and weapons built by the facility itself.
"Thankfully, the facility is rigid and indestructible. Its visitors, however, are not."

Other information:
Starting out as a practice map for layout and detailing, this used-to-be nameless map in my dev folder was never to see the light of day. As it turns out, my so-called "practice run" ended with more serious content than I expected so I decided to continue with it. All along while doing it, I was thinking I could make UT1's aging engine look as brand new as UT3. Obviously, it's a statistically impossible feat but its the illusion that matters. After seeing FoT V, I decided to participate where being accepted meant I've improved up to my plans. So here I am.

Fate of Time released!

Yeah, you read correctly. Although it sounds nearly incredilbe, we have finally released the fifth FoT mappack, Fate of Time. After many interruptions, delays and quite some discouragement in the building process, the pack is now available for download. ...
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